Derby #211: Everyday 8-Bit
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Sandwich Maker 3000

Sandwich Maker 3000
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locoskier78


quality posts: 0 Private Messages locoskier78
Re: Sandwich Maker 3000


As always feedback is appreciated. Regarding this design, any halftones that are in use are still made in an 8-bit format. As with all the other pixels in this design, they were placed by hand and nothing was run through external software, nor a filter.

Edit: Also. Peanut butter jelly... ahem... hour?

seedsofsedition


quality posts: 0 Private Messages seedsofsedition
Re: Sandwich Maker 3000


the eyes creep me out a little.... otherwise, impressive.

find me here: cas.lollworks.com

j5


quality posts: 63 Private Messages j5
Re: Sandwich Maker 3000


Here's my problem with this design; It looks as if someone took a picture of their kid making a sandwich and "digitized" it. The result is a design that looks "personal" and not generic or idealized enough to be generally accepted.
I think you did a good job with it, though.

I have a shirt catalog, y'all!

locoskier78


quality posts: 0 Private Messages locoskier78
j5 wrote:Here's my problem with this design; It looks as if someone took a picture of their kid making a sandwich and "digitized" it. The result is a design that looks "personal" and not generic or idealized enough to be generally accepted.
I think you did a good job with it, though.


Ha. You'd almost be spot on with that analysis. It's my brother. I was wondering while making it how the community would react because at some point in the midst of it, I checked the pre-derby thread and it seemed like everybody was going in a completely different direction than I had interpreted the theme as. Additionally, something felt off and it felt for the most part to be more like pixel-art than something that belongs on a t-shirt.

Regardless of the end result, i DID have a fun time making it, and it was totally in a realm I hadn't tried before. Looking at all the other designs in this derby I think I'll try to rethink this design and submit a late one. So any suggestions towards how to improve upon would be appreciated. Especially considering that I really really like the way the jars turned out so those probably won't change.

#learningfromfailure.

staryoshi


quality posts: 0 Private Messages staryoshi
Re: Sandwich Maker 3000


Would have been better to just have the hands / ingredients working IMO. The kid looks creepy. Also, it isn't really 8-bit... it's just been pixelated...

runnerfrog13


quality posts: 10 Private Messages runnerfrog13
staryoshi wrote:Would have been better to just have the hands / ingredients working IMO. The kid looks creepy. Also, it isn't really 8-bit... it's just been pixelated...


I thought 8-bit meant pixellated with only 8 colors?

gement


quality posts: 7 Private Messages gement
runnerfrog13 wrote:I thought 8-bit meant pixellated with only 8 colors?


I Am Not An Expert and have a lot of questions of my own on this subject, but 8-bit refers to programs that ran on 8-bit hardware. In video games, this means anything published before 1987, when 16-bit came out and allowed for a lot more complexity.

I'm not sure how many colors all 8-bit systems could support, but the major graphic design factor was the screen definition.

The Apple IIe could support 280x192 in 6 colors (plus the black screen), so designing for it in a Woot shirt is kind of ideal. I'm not sure about the screen resolutions of the video games my peers were apparently playing while I was restricted to PBS and educational games.

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