ramyb wrote:ramy says lots of things
I appreciate your candor and defense of your design, so I'll put in a few words about my feelings about the design's merits and possibly echo the sentiments of others on why this doesn't so much fit the theme of art deco.
In my opinion, art deco brings up visions of big, clunky machinery, solid shapes, and a stripping down of a detailed design to simplistic essentials of shape and shading.
In your design, you do have gears, but to a futuristic design, with what seems to be circuitry running through them -- to which I have to reference the original post (as you like to do), which regards Nintendo as a point of interest about including futuristic items in your design as subject matter. I wouldn't really have a huge problem with the 3D gears either, if they were stylized in a way that have made me think of art deco, but they make me think of a 3D modeling program and the effect of having the gears in the first place is lost. The gradient background is kind of neat, but it seems like it's just there for the heck of it, really.
Do I think it's a neat design? Yes - I may even make the full comp into a background for my iPhone. But does it tie to art deco? Personally, I think it's stretching to say the least. I admire your defense of it, but I think if you're going to hold tight to the original post as your reasoning, it has just enough in there to also poke a hole in the lifeboat it created for you.
Now, speaking of art deco.. I'm going to go play Bioshock.