hashimotoyoshio wrote:hmmm. While not completely ignorant of the threshold and antialias, in context I don't know what you mean. Threshold to make the blacks black and the whites white, Cutting out all those pretty grays. What does antialiasing have to do with it?
Each shade of grey would have to be it's own ink color, or you can fake a grey with halftones. Let's say your shirt was white and you wanted to make a 20% grey box without having grey be one of your colors. You'd make a box, fill it with 20% black and then make your halftones. What you'd be left with is a box filled with solid black dots, but it would appear to be grey from a distance. Same applies to your outlines, the black can only print as a solid black, so you'd lose all of your grey tones anyways. The best thing to do is threshold them and you'd have your solid black, it might look a little jaggy on your screen, but that won't matter when it prints. In your print ready art, each of your colors should be selectable with the wand tool set to 0 tolerance. Sure you can convert your outlines into a halftoned mess, but why would anybody want to do that?